Target Users

Background

  • Name: Tiara

  • Age: 16

  • Role: High school student

  • Location: Bandung

  • Character: Solidary

Top Goals

  • Get high score on school exams and tests

  • Get highest score among her peers

  • Understand topics that are currently discussed in school

  • Familiarize herself with various type of questions based on her teachers’

Pain Points

  • No time for study, her time is spent mostly on doing her assignments

  • Getting distracted when she is actually studying

  • Less motivated to study because she can’t track her peers’ progress and don’t feel the urge to study

  • Hard to find affordable and accessible relevant questions

The Process ✍🏻

So, with ideas for a redesign in mind, I began ideating with my team. We wanted to engage the user right away with a quick call to action and an attention-simulation tryout. We also wanted to immediately highlight the main features that Eduka System provided. We wanted to organize the landing page in a hierarchical yet simple way, prioritizing information that would be important for users. Here are some initial information architecture and low-fidelity design of what we envisioned for the redesign:

Goals ✍🏻
  • User Goals

    Our ultimate goal is to give users access to a tryout simulation experience through our landing page and giving them a non-boring experience by bringing a healthy competitive spirit into our products, we create products that enhance user skills and also make learning an enjoyable experience.

  • Business Goals

    In doing our business, we put everyone that comes in contact with us first. By empathize with their pain points and challenges, we act accordingly to provide them the resources they need. This is also to ensure, that every decisions we make create an everlasting impacts toward them.

  • Design Principles

    • Extensibility

    Our solution should be scalable and extensible for future Fulfillment models and use cases.

    • Compelling

    Batches that are within users ability should be attractive.

    • Speed

    Users should be empowered to make a fast decision with as little information as possible.

    • Limit Regret

    Our solution should maximize confidence and minimize cancellations.

Results and Impact