Eduka System
Background
In Gamification, one of the main focuses in the development process is to increase number of daily active users answering questions, while providing a more interesting, fun, and effective learning process.
Core problem
Goals π―
The number of questions (tryouts) answered by users.
Main Goals π―
Fun
Improve learning process users
Create interaction between users
Create loyalty towards productMeaningful for users
Create emotions and motivations
Identify the main goal based on which you will evaluate their experience.
To fulfill the problem statement above, our team used the references from Bartle's Player Type, named: The Achiever, The Explorer, The Socializer, and The Killer. We made a survey to users of eduka system and got 274/385 samples.

From the survey result, we use the following references:


Ideation
Daily Plan x Daily Challenge
Users can set their study target.
The system can give users a daily recommendation.
Streak/Consistency
If users is consistent working on their daily goal everyday, then the streak will increase. There will be a reward if user can reach a certain number of streaks.
Badges/Rewards
Badges
Badges are given if user's achievements have a big impact on his behavior.
Points
Points are given for small achievements that support big achievements

Level & Unlocking
User's points can support the increase in user levelβ. The higher the level, user can get something that previously could not be done (unlocking).β For example:
- user can get boosters.
- user can use badges as their avatar and others.Status and Achievement Sharing
Achievers want elite status, and the ability to show it off. And we have these ideas:
- user can share their achievement to social media.
- user can use their badges as avatar.
Reminder
User can get notification from Eduka.
Sketch

Userflow and Low-Fidelity
Daily Plan x Daily Challange

Leaderboard, Streak, Badges, Level, and Status + Achievement Sharing

Badges Illustration

Results and Impact

Daily Plan x Daily Recomendation

New experiences:
User can set their 'Target Belajar' and see their daily progress study.
If user hasn't open the daily quiz and haven't registered to eduka quiz, then user will have a recommendation from 'Buwhan'.
User will automatically get their daily study recommendation.
User will see their progress throughout the design bar.


We design it with a different bar, so user can know the difference which is for the whole progress and just their daily progress.
We make it clear to user which sub-chapter has completed and not completed yet, by giving them an information with icon.
Leaderboard, Streak, Badges, Level, and Status + Achievement Sharing

New design:
New design interface on Leaderboard.
User can click their name and see more their achievement.
User can share their rank to social media.



